Unseen Fate is a mystery-investigation visual novel where the memories of murder-suspects are gambled away ! 

This game explore non-linear, non-branching narrative design, as well as mystery-solving mechanics.

Never Played a VN made with Ren'py ? Here are a few quality of life tips :

  • You can use the scroll wheel to rewind the game. Don't hesitate tu use it as much as needed, to read past text or change a bad decision ! You can scroll up or down in order to go forward or backward.
  • Right click to open the save menu. Don't hesitate to save as much as you need and before a decision that seems important to you.
  • you can press the Ctrl key to fast forward text that you already read at least once, even if it was on another save/playthrough ! It's very useful when you forgot to save or want to replay the game to see a different path.


 

Game done in 50 hours during the GMTK game jame 2022.

Thanks to CO.AG Music for the copyright free music that was used in the game.

Another thanks to Sutemo and Exuin for their amazing VN character creator. You can find it here : https://emily2.itch.io/sutemo

Download

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UnseenFate-1.0-linux.tar.bz2 32 MB
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UnseenFate-1.0-mac.zip 25 MB
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UnseenFate-1.0-pc.zip 43 MB

Comments

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(+1)

This is a fun game. great story /

(+1)

This was a lot of fun! Having the narrative in the form of a logic puzzle like this was really interesting and challenging, I'd never seen anything quite like it in a visual novel. Both the story's setting and its mechanical use of time travel make the game really unique, and working until I reached the true ending felt very rewarding. Figuring out how to make sure different characters have specific pieces of the puzzle as you learn more about the dynamics in their relationships was very cool, information as a resource in itself isn't something you see explored super often in games; plus, it's always fun getting the chance to outtrick a trickster villain.

Great work with your game, and best of luck with your future projects!

(2 edits)

Thaks a lot for your kind comment, I'm really happy that you played until the end !

The idea for a non-linear, non branching narrative where information is the main ressource you're after come from some of my favourite games, "Outer Wilds" and "Telling Lies/Her Story". Theses game's narrative design are astounishing and inspired me a lot when designing this game.